Gamificate 2, the second in-service training program in gamification, was launched in Kajaani, Finland, last weekend. The training is jointly organized by the University of Oulu and Kajaani University of Applied Sciences and it’s targeted for highly-educated people, who are interested in taking advantage of gamification in their work. The training program runs for the whole school year and it includes ten days of contact teaching in Kajaani
Cloudriven’s CEO Jukka Koskenkanto is one of the trainers. He was also teaching at the first Gamificate training a year ago. Jukka started the course by familiarizing the participants with the basics of gamification, the market need and the process view.
“From a business perspective, it’s important to remember that gamification can only add value if it is part of the company’s business processes”, Jukka says.
Next time the participants will deepen their knowledge on what gamification is in practice and how it can be applied in the workplace. Cloudriven’s gamified Habit solution is being used at the training to support learning; the participants can track their progress during the course.