Gamification Breakfast Gathered Around People Interested in Gamification
Several companies and organizations interested in gamification attended Gamification Breakfast organized by Cloudriven, Peaches Industries and Microsoft. The event itself was gamified: one earned points from tweets, retweets and favourite marks of hashtag #GamifyHKI and the attendee who gained the most points was awarded with Microsoft Surface 2 tablet. The rally winner was Sari Kangas (@KangasSari). Congratulations to the winner and a big thanks to all for the active tweeting.
We picked some excellent tweet from the morning. All tweets can be found from Twitter under hashtag #GamifyHKI.
Human focused design is the key and utilizes the basic motivation factors #gamifyHKI
— Sari Kangas (@KangasSari) October 31, 2013
When designing the gamification of some process or case the base of design must be humans and their internal and external motivation factors.
Gamification is the new black but be sure to design well and keep focus on your actual targets #gamifyhki
— Liisa Tikkanen (@liisati) October 31, 2013
Gamification is a hot topic but you don’t want to fall into the “hype”. Keep your goals clearly in mind and invest in good design!
FUK! Miten tämä on mennyt minulta ohi. Enjoi! “@AnttiKiukas: #GamifyHKI, mielenkiintoinen aamupäivä tulossa!”
— Panu Luukka (@panuluukka) October 31, 2013
Unfortunately the information of our event didn’t reach all. Not to worry, there’s more to come!
#gamifyhki, don't focus only on points and badges but creating value to the user.
— Lassi Valkama (@Lasoli) October 31, 2013
Would you like to be addicted to your work? Is there a risk of overgamifying? #gamifyhki
— Lassi Valkama (@Lasoli) October 31, 2013
Is there a risk of making work too interesting?
Miten maa makaa median pelikentässä. MTV:n Päivi Eränkö #gamifyHKI pic.twitter.com/F5sDWGFCW9
— Ilona Lundström (@ilonalu) October 31, 2013
Media business is in a major turning point in Finland according to Päivi Eränkö from MTV.
Päivi Eränkö, #MTV, kertoo että myynnin työn läpinäkyvyys avainasemassa myös Maikkarilla. #GamifyHKI
— Harri Mikkanen (@_haba) October 31, 2013
Sales work must be more transparent than before. But what does “transparent sales work” mean?
#Cloudriven on auttanut MTV:n myynnin pelillistämisprosessissa. CRM isossa roolissa datan keruussa. #GamifyHKI
— Lassi Valkama (@Lasoli) October 31, 2013
Gamification has to start from collecting behaviour data otherwise one can’t know for sure what practices needs to be changed.
Muutoksen johtamisen pelillistäminen. Nyt meni jännäksi. @anttikiukas lavalla #gamifyHKI
— Ilona Lundström (@ilonalu) October 31, 2013
Can you gamify change management? Antti Kiukas from Trainers’ House showed that you can and should.
Ensimmäinen seminaari ikinä, jossa sain "helkutin lyhyen oppimäärän". 😀 #strategistenvipujenkehitys #gamifyHKI
— Lassi Valkama (@Lasoli) October 31, 2013
Antti Kiukas introduced us a “heck of a short syllabus” about how far organizations have come from product oriented thinking into human oriented thinking. Some organizations still are on their way.
#trainershouse #GamifyHKI, keinot, joilla vaikeista asioista saadaan haluttavia. pic.twitter.com/XsPY3zICYH
— Lassi Valkama (@Lasoli) October 31, 2013
Actions, others, story, skills. There’s the recipe for gamifying change.
Muutosta ei voi johtaa viikonlopun yli. Trainers House ja Cloudriven #GamifyHKI
— Minna Koistinen (@minna_koistinen) October 31, 2013
Antti Kiukas and Cloudriven’s Jukka Koskenkanto believe that management of leadership has to be active on a week level. “Change cannot be managed over weekend.”
How gamification can change old fashion industries like forest industry? Any ideas? #gamifyHKI
— Ilona Lundström (@ilonalu) October 31, 2013
Share your great ideas in comment field below or in Twitter with hashtag #GamifyHKI!
Behaviour management is most effective through instant feedback. #gamifyHKI
— Sari Kangas (@KangasSari) October 31, 2013
Antero actually wrote about this in August in our blog.